Checkers Help  

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[Game Help Contents]

Description

Checkers, also known as Draughts, predates chess with references as far back as 4000 BCE in Egypt. The game is played on a 8 x 8 board with squares of alternating color. Each player has twelve (12) pieces layed out at opposite sides of the board. By convention, in Checkers Player 1 is the dark color and Player 2 is the light color (whereas in most games on Pocket-Monkey, it's the other way around).

(Note: These rules describe American Rules Checkers only.)



Instructions

Objective

Capture all of the other players pieces, or maneuver your pieces such that the other player cannot move.

Rules

  • Layout
    The game is played on a 8 x 8 board with squares of alternating color. Each player has twelve (12) pieces layed out at opposite sides of the board.



  • Movement
    Pieces may move one square diagonaly to an unoccupied square. Pieces move toward the oposite side of the board.



  • Capture
    If either of the squares immediately diagognal to a piece in the direction of movement is occupied by the other player, and the next diagonal square is empty, then you must jump the the other player's piece and remove it from the board.



    If, after completing the jump, it is possible to jump again, then your piece must continuue to jump.



    Note: If it is possible for any of your pieces to jump, then only jumps may be played

  • Crowning
    When one of your pieces makes it to the other side of the board then the turn ends and the piece is crowned and becomes a king. A king may move or capture in either direction, forward or backward.



Ending the Game

The game is over when:
  • A player captures all of the other player's pieces; the capturing player wins
  • A player is blocked and cannot move on their turn; the other player wins
  • Neither player has increased their advantage in the game for the last 50-60 turns; the game is a draw and the players must acknowledge this by one offering, and the other accepting, the draw
The Pocket-Monkey Checkers game cannot detect the situation where neither player has increased their advantage in the course of 50-60 turns. It is up to the players to acknowledge this and act accordingly. Failing to do so is considered poor sporting behavior, even when playing non-tournament games.