There's an obscure situation (more common in "anti" games than regular ones) where the site might end a game prematurely. I actually thought we'd fixed this bug, but the previous fix only fixed one aspect of it.
This morning I've deployed a fix for the problem that's been tested on our test site for a couple of weeks now. Things should be fine, but please just keep an eye on your checkers / anti-checkers / etc. games to make sure that A) They don't end prematurely (except because of timeouts, of course), and B) They don't not end when they should.
The problem I have with reg. checkers, is when I have someone blocked and they can't get out, when i'm trying to keep it blocked, I cannot move my checker. The one I don't want to move will automatically move so the blocked one can get out. Usually resulting in be being blocked. Anyone else had that problem? longig
No one's reported having that problem, no. Unless you have to jump, you can move any checker you like that isn't blocked. Naturally, if you have jumps available, those are the only moves you can make. -- T.J. Crowder First Primate Pocket-Monkey.com
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