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gomuko 6

Thread #2186 - Messages: 2   (some may be hidden)
 gomuko 6 Message #23250    Replies: 1
posted by tarzan (haken) on 11/07 at 15:23
hello, i know many have asked and it was said highlighting the last move's two stones was alot of work... how about numbers on the board's edge one way, and letters the other,.. and a list each turn where the stones or dots were placed... like c 6 and d 12, as ian indicator where the last move happened.. once the game gomuko goes past 12 turns.. it comes down to looking for where the last two stones were placed.. overlooking the last turn is usally what causes loss of game.. right now the one last dot is highlighted.. i didnt know if this labeling system would be much easier to do than highling both last dots ?
 
 Re: gomuko 6 Message #23251    Replies: 0
posted by T.J. (T.J. Crowder) on 11/08 at 08:06
Hi,

Our focus for what little time we have to spend on improving the games is getting rid of Java. We'll probably fix the highlighting problem as a by-product of doing that.
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T.J. Crowder
First Primate
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